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This will make the action require greater than, greater than or equal to, equal to exactly, less than or equal to, or less than x BP for the skill to be used for actors. This will not make the enemies use the BP until you use the enemy BP use notetags. If for enemies, then at least x BP must be stored. This will make the action require at least x BP to use for actors. Text Alignment: Text alignment used for the small Boost text Notetags Text: Text used to accompany small Boost icons Show Icons?: Show boost point icons in the party status menu in battle?īoost Icon: Icon ID used to represent a Boost slotĮmpty Icon: Icon ID used to represent an empty slotīoost Icon Size: Rate of how much to shrink the Boost icons For actions you want to deal more damage.Īnimations: Choose animations to play when changing to different levels of BP This is the integer version of the bonus. This affects all skills and items with the notetag. For the actions that alter user or target BP.īP Effect Addition: The addition for each BP used from 0 to max. This affects all skills and items with the notetag. This is the percentage of the multiplier. For actions you want to deal more damage.īP Effect Multipliers: The multipliers for each BP used from 0 to max. For the effects found in Weakness Display plugin.Īnalyze Addition: The addition for each BP used from 0 to max. For actions you want to deal more damage.Īnalyze Multipliers: The multipliers for each BP used from 0 to max. Turn Addition: The addition for each BP used from 0 to max. For actions that apply states, buffs, or debuffs. Turn Multipliers: The multipliers for each BP used from 0 to max. For actions you want to deal more damage. Repeat Addition: The addition for each BP used from 0 to max. Repeat Multipliers: The multipliers for each BP used from 0 to max.
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For actions you want to deal more damage.ĭamage Addition: The addition for each BP used from 0 to max. Max Used BP: The most amount of BP a battler can use at once.ĭeath Removal: Dying will remove all stored BPĭeath Regen: Being dead means no BP regenerationĭamage Multipliers: The multipliers for each BP used from 0 to max. Max Stored BP: The most amount of BP a battler can hold onto at any time Change this if you want the battlers to always have BP regeneration Otherwise, regenerate BP when BP wasn't used that turn. Regen BP: The amount of BP battlers regenerate each turnĪlways Regenerate: Always regenerate BP. Start Battle BP: The amount of BP battlers start each battle with Use L and R Buttons?: Use L and R buttons (Q and W keys) to control boosting? Allows you to use Boost in any kind of battle menu without having to use the specialized Boost and Unboost commands. Show Command?: Show the Unboost Command in the Actor Command Window? Unboost Command: How command for how Unboost is displayed Show Command?: Show the Boost Command in the Actor Command Window? Please go through the plugin's parameters to adjust the settings for your game.īoost Command: How command for how Boost is displayed The Boost Point System plugin has many ways for you to customize it. While Boosted, actions can either deal more damage, hit more times, make buff/debuff effects last longer, and more. Boost Points are acquired at the end of each turn if the battler did not use Boost Points. This is a newly added mechanic that allows actors and enemies to temporarily power themselves up for the current turn by using a new resource called Boost Points. This is a RPG Maker MV plugin that adds a Boost Point System to your game. Note: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later.
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